Cars

Ghost Driver Car List

Browse currently documented Ghost Driver car names with source status, then verify prices, availability, stock state, and performance in the live dealership.

The official Ghost Driver description promises updates and new cars but does not publish a roster. Current community databases report the names below, while disagreeing about prices, categories, speed, and tuning. Use this as a “currently documented” lookup list, then confirm every entry in the dealership shown by your server. A name remains community reported until it is visible in game or named by the developer.

Currently documented car index

Reported display name
Reported place in roster
Fields to verify
Status on Aug 21
Sentinel 2.0 Cruiser
Starter entry in one current database.
Default ownership, exact label, stock state.
Community reported
Wulfbrecht RZ7
Starter or early platform in a separate current walkthrough.
Whether it is a starter, purchase, or renamed entry.
Conflicting report
Vortex Type-R
Early-budget candidate.
Price, currency, availability, handling.
Community reported
Boxer 86
Early-budget candidate.
Exact label, purchase state, stock response.
Community reported
Katana RX-7 Spirit
Mid-budget performance candidate.
Price, stock speed, tune compatibility.
Community reported
Bavaria M4 CS
Mid-to-high performance candidate.
Current sale state and control test.
Community reported
Phantom GT-R R35
High-performance candidate.
Drivetrain claim, acceleration, price.
Community reported
Apotheosis 992 GT3
High-performance candidate.
Exact name, availability, stock handling.
Community reported
Takama F10 GT
Top-end or limited candidate.
Cash versus Robux, current availability, test state.
Community reported
Ingolstadt R8
Reported recent arrival.
Dealership price, stock fields, exact model label.
Needs in-game testing

No exact price or speed is frozen in this index because current sources conflict and mix stock with tuned builds. The starter disagreement is especially important: two recent sources use different names. Check the vehicle already owned by a fresh account and record the full current display label before resolving it.

How to add a car correctly

Open the dealership and capture the full display name, category, purchase currency, price, ownership state, availability badge, and date. If the interface has a stat panel, record its label and value exactly. Do not convert a relative bar into miles per hour.

Next, inspect whether the preview is stock. Remove saved tunes only if the game provides a safe reset and record the reset. If a gamepass unlocks a tier or appearance option, keep that entitlement in a separate field.

Use the game’s name as the canonical name. Fan pages often add a real manufacturer or model inspiration. Keep that outside the official-name field and label it unverified unless Ghost Driver shows it.

Suggested lookup fields

For each car, keep: display name, in-game category, acquisition method, purchase currency, live price, sale state, stock or tuned state, version date, control notes, speed-test route, evidence status, and source screenshot. Unknown fields should remain blank.

This structure makes the list useful even before every number is known. A player can see whether an entry is currently documented, where to look, and which claims still need a current-server check.

Handle renamed or duplicate entries

If two sources show similar body shapes under different names, do not merge them automatically. Compare the current dealership labels, update dates, and screenshots. One may be renamed, one may be a separate trim, or one source may simply be wrong.

If the name changes after an update, keep the old dated alias and point it to the current entry. Do not create two canonical car pages or pretend the earlier name never existed.

Stock and tuned data must stay separate

Record stock results before parts or paid stages. For tuned results, list the exact systems and stages used. “Max tuned” is ambiguous unless the current build defines the maximum and the player owns the required access.

Do not compare a community Stage 4 showcase with a stock starter. The official API confirms Stage 4 Tuning as a paid pass, which changes the comparison boundary.

Use the list to choose a test, not a winner

Select two cars available to your account and define the job: easy traffic control, acceleration, recovery, race launch, or top speed. Run the same route and record collisions, clean duration, and purchase cost. The Best Cars guide provides goal-based criteria, while Fastest Car isolates speed testing.

For a first purchase, open Starter Car and compare the currently owned vehicle with one reachable alternative. Do not grind toward a name that is no longer for sale.

Car list FAQ

How many cars are in Ghost Driver?

No complete first-party count is public. This page lists ten names currently documented by directly relevant community sources and does not claim completeness.

Why are prices missing?

Current sources disagree, and prices can change during PRE-ALPHA. The live dealership is the correct source for a purchase decision.

Are real-world model names official?

Not unless Ghost Driver displays them. Community inspiration labels are not used as canonical names here.

How do I report a missing car?

Record the current in-game display name, category, acquisition method, sale state, version date, and a screenshot. Leave unsupported fields blank.

Sources checked

Continue with another focused Ghost Driver guide.

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Ghost Driver Best Cars

Choose the best Ghost Driver car for control, value, racing, or speed with a repeatable comparison instead of an unsupported universal tier list.

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Ghost Driver Fastest Car

Find the fastest Ghost Driver car with a repeatable stock-versus-tuned test and avoid conflicting fan speed claims.

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Ghost Driver Starter Car

Identify the current Ghost Driver starter car, test it stock, and decide whether to keep, upgrade, or replace it without relying on conflicting names.